Path Tracing denoiser is not stable in animation

UE - Rendering - Features - Nov 30, 2021

When rendering an animation with the path tracer through MovieRenderQueue, at low sampling rates the denoiser produces splotchy results that flicker from frame to frame. The current denoiser (Ope ...

Swarm: Not able to set number of processors to use for Swarm from the UI

UE - Graphics Features - Aug 25, 2015

There is a setting called "LocalJobsDefaultProcessorCount" in the Developer Settings tab in Swarm. After the change to make Lightmass build asynchronously while the user keeps working, this set ...

Navmesh seems to have buggy behavior when interacting with HISMCs that programmatically set mesh via SetStaticMesh.

UE - AI - Mar 6, 2020

Both versions works correctly if HISMC is pre-placed (generated in ConstructionScript). Only when generated dynamically does it fails. The Navmesh isn't being updated after SetStaticMesh and AddInst ...

The == and != symbols of the 'Not Equal(Enum)' and 'Equal(Enum)' are obscured

UE - Framework - Blueprint Editor - Nov 7, 2022

This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed] Closed ). Tested in //UE4/R ...

'Random Pitch Angle' not working when 'Collision with World' is enabled for Foliage instance settings

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2017

The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...

Apex Cloth disappears when Setting Custom Time Dilation to Zero

UE - Simulation - Physics - Character - Aug 24, 2016

Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...

Adding a key frame to the curve editor in UMG adds multiple keyframes

UE - Editor - UI Systems - May 6, 2015

When Right clicking and selecting add key frame to an animation on the curve editor in UMG there appears to be multiple keys being added to the timeline. ...

Actor Components incorrectly appearing mixed with the Scene Component Hierarchy in the Component Tab of the Blueprint Editor

UE - Framework - Blueprint Editor - Dec 19, 2025

This is a regression introduced by CL 45871568 in ue5-main branch. The new function FFBlueprintEditorDefaultSortUICustomization::SortSubobjectData() in file "BlueprintEditorSCSEditorUICustomization. ...

Unable to delete levels with Particles in them

UE - Gameplay - Oct 9, 2019

The engine is unable to Level that has a Blueprint actor with a child actor component that has a particle system component. The follow message pops up: World /Game/LevelName.LevelName is in use. — ...

Custom Launcher Profile Drop Down Menus Don't Render Correctly When DPI Is Above 100%

UE - Editor - UI Systems - Slate - Jan 6, 2020

Drop down menus in custom launcher profiles don't render correctly when the DPI is above 100%. This is happening to the very wide drop down menus. This isn't happening in 4.23 CL#9631420. Found in ...