Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. A large amount of warnings are generated upon investigating project log. Here's a small e ...
If multiple game objects are selected at once and their text field is edited, instead of getting N events, it produces N-squared events. It looks like FPropertyHandleBase::SetPerObjectValue is call ...
Some licensees have reported seeing intermittent corruption of runtime virtual texture tiles. This hasn't been reproduced at Epic. Usually this shows up as some small percentage of rendered tiles l ...
The project sample Multiplayer Shootout in the Learn tab is crashing on start up with 4.7.4 Crash does not occur on 4.8. Tested by Patrick.D on Main CL-2498147 Pass in 4.7.5 dev. - CKC 2503383 ...
There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...
This only affect Launching on code projects. Packaging code projects works fine.LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unabl ...
When there is a Retainer box with the visibility set to "Self Hit Test Invisible" and has children, the children cannot be interacted with. Children such as a button cannot be clicked. This issue c ...
It can select ChildActor with the Eyedropper tool. Since ChildActor is an actor created temporarily, when you restart the Editor it becomes empty because there is no reference. When selecting AActor ...
The processing related to WindDirection in AnimDynamics( in FAnimNode_AnimDynamics::PreUpdate ) does not consider other than ComponentSpace.// Setup wind data Body->bWindEnabled = true; Scene->Get ...
If a virtual texture physical pool becomes oversubscribed the current behavior is: Log a one time only warning: ''Failed to allocate VT page from pool...' Continue to evict the least recently used t ...