[CrashReport] UE4Editor_Kismet!FBlueprintEditorToolbar::GetStatusImage() [sblueprinteditortoolbar.cpp:669]

UE - Gameplay - Blueprint Editor - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided descriptions of their actions when the crash occurred. Source Context 658 switch (Status) 659 { ...

Rewind debugger would crash when recording a character using Pose search

UE - Anim - Gameplay - Aug 8, 2025

Our character is using the Pose search setup from GameAnimation content example. The architecture of the system is most the same with some new function that account for some input difference and sp ...

Property won't be force synced when re-enabling replication.

UE - Networking - Mar 21, 2017

It seems like if replication is re-enabled for a given property, its state should be force synced (depending on replication conditions). Otherwise, the state will remain "out of sync" for an indeter ...

Crash in NaniteStreamManager when Nanite data fails to decode corrupt data from DDC

UE - Graphics Features - Nanite - Sep 11, 2024

If Nanite data becomes corrupt in the DDC, the Editor may crash in FStreamingManager::InstallReadyPages() when the Pending.State is FPendingPage::EState::DDC_Ready but the resulting SrcPtr is null b ...

[CrashReport] UE4Editor_UnrealEd!SaveWorld() [filehelpers.cpp:359]

Tools - Aug 31, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: !bIsReentrant [L ...

Crash attempting to open an asset from Aim Offset graph in Persona

UE - Gameplay - Oct 3, 2016

This is a regression from 4.13 ...

Editor crashes when compiling widget blueprints when the behavior section is expanded

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 367 uint8* FObjectPropertyNode::GetV ...

Crash compiling blueprint referenced by Level Sequence while sequence is open

UE - Anim - Sequencer - Jul 19, 2017

Compiling a blueprint that is used in a sequence when the blueprint exists on a sublevel will cause a crash if the level sequence is currently open. ...