Applying Clothing Data Causes Mesh Vertex Color to Turn Black (or crash)

OLD - Anim - Jan 3, 2018

-When a clothing asset is applied to the mesh, the vertex color(s) change to solid black -Can be removed by right click Remove Clothing Data -Crashes in Main-4.20 -Can't be tested in 4.17.2 due t ...

Can't import FBX animations

Tools - Jul 23, 2018

When importing Animation FBX files into 4.20 the following error is received: "Failure to Import - Mesh contains root bone as root but animation doesn't contain the root track." The importing proce ...

Physics replication is not working correctly and clients receive different results

UE - Simulation - Physics - Aug 9, 2018

Physics replication is not working properly. The replicated physics are different than what is on the server. The user who reported this issue pointed out this line as well which seems to not do any ...

All ELinearConstraintMotion pins in BP reset to "Free" when converting a project to 4.26

UE - Simulation - Physics - Feb 24, 2021

When using any of the Set Linear Limit nodes (X/Y/Z) and converting a project from a previous version of the engine, the nodes get their Constraint Type value reset to Free. I tested this with proje ...

Game View renders Lights with Actor Hidden In Game enabled

UE - Graphics Features - Dec 6, 2022

This is not a regression. Tested in both 4.27.2 and //UE5/Release-5.0 CL20979098 Game View renders Lights with Actor Hidden In Game enabled. Documentation states: "...the Viewport to display the sc ...

Spherecast against complex geometry is returning odd results

UE - Simulation - Physics - Sep 19, 2023

Turning on batching of sphere casts when colliding against complex gives incorrect results. Affects debug output and vehicle wheels and body movement. The issue is with the batch query mode which ...

Local Exposure can cause large variations in PreExposure under certain conditions

UE - Graphics Features - Sep 16, 2025

PreExposure is influenced by LocalExposure in PostProcessEyeAdaptation.cpp:1265. It appears when the scene is particularly dark and using manual exposure, the LastAverageLocalExposure can read a lar ...

Packaged projects do not render in web page using Safari 10.0

UE - Platform - Mobile - Aug 9, 2016

My Macbook Pro uses an Nvidia GeForce 750M and was on Safari 10.0 when this occurred. This did NOT occur on a Macbook Pro with the same card and using Safari 9.1.2. This did NOT occur on an iMac wi ...

User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true

UE - Editor - UI Systems - Oct 28, 2016

User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true Example: A widget with only a text block in ...

Manipulating Morph Target on Master Component distorts Slave Components

OLD - Anim - Apr 1, 2016

Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master See attached image and ...