AutoCreateRefTerm UFUNCTION meta specified can interfere with function default arguments

UE - Framework - Blueprint Editor - May 25, 2023

Example function provided by the user:.h UFUNCTION(BlueprintCallable, meta = (AutoCreateRefTerm = "TestInt,TestName")) static void TestAutoRefs(const int32& TestInt = 2, const FName& TestName = ...

BSOD when launching Twinmotion on NVIDIA 50-series GPUs with 576.02 Drivers

TM - Rendering - Apr 22, 2025

Reported from multiple users. NVIDIA RTX 50-series GPU users are reporting BSODs when attempting to launch Twinmotion with the latest drivers installed. The crashes occur on the 576.02 driver versi ...

Syncing changes in multi-user editing tool results in crash

UE - Virtual Production - Tools - Multi-user - Dec 18, 2019

When using the multi-user editing tool inside a 4.24 project, persisting changes will sometimes result in a crash.  Unable to reproduce the issue. However, the user has reported occasionally re ...

Landscape UI Elements are not visible

UE - LD & Modeling - Terrain - Landscape - Oct 4, 2016

Per conversation between Gareth and Mike, it was determined the Landscape tool is in Game Mode by default. Within the Landscape Tool, all UI elements are disabled by default. This has been observed ...

Second controller does not receive input if connected after editor launches

UE - Editor - UI Systems - Slate - Jan 25, 2017

If the editor is launched and PIE is started with no controllers attached, attached two controllers with allow Player1 to receive input from the first controller but Player2 does not receive input f ...

Specular Highlight Much Stonger/Larger In Forward Shading

UE - Graphics Features - May 15, 2017

In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward s ...

Compile error when Blueprint Interface returns a map type variable

UE - Gameplay - Blueprint - Feb 26, 2019

A Blueprint Interface function that returns a map type variable will fail compiling with various errors when called in another Blueprint. If the same function is setup in the Actor Blueprint instead ...

Imported Texture shows up black in Content Browser

UE - Texture - May 13, 2022

I'm trying to import a .exr texture created in Substance Painter and exported as a 32 bit linear exr file. The texture is to be used for roughness. However, I've stumbled upon the problem that users ...

Setup command not downloading GitDependencies on arm64 Mac

UE - Platform - Apple - Jul 26, 2023

When running setup command on an M1 arm64 mac the dependencies fail to download. This issue is occurring in Github //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in Github //UE5/Rele ...

[UELOC] UE Editor 5.3 Testing - TSR - Not Set for Localization

UE - Graphics Features - Aug 29, 2023

How to Reproduce:Launch UE 5.3 RelTest BSet language in zhCN (or other languages)input 'stat tsr' in command line4.Observe the stat in Viewport Issues: Unloc'd strings Link to the affected string ...