Landscape cooked heightmap and Physical Material mismatch

UE - LD & Modeling - Terrain - Landscape - Jun 19, 2015

Several users have reported crashes where the Heightfeild loaded from the DDC and physical material list do not match. Suggest adding the number of physical materials to part of the cooked heightma ...

[CrashReport] UE4Editor_Engine!FShaderCompilingManager::LaunchWorker() [shadercompiler.cpp:1573]

UE - Graphics Features - Aug 21, 2017

This is a common and longstanding crash that has occurred since at least 4.9. The issue appears to be due to missing ShaderCompileWorker.exe in binaries, but many of these crashes occur in the vani ...

[CrashReport] UE4Editor_Core!FFileHandleWindows::Seek() [windowsplatformfile.cpp:501]

UE - Foundation - Core - Aug 29, 2017

This is common crash coming out of the 4.17 and 4.18 releases. The callstack is similar to an old unresolved import crash: [Link Removed] User Descriptionsrebuilding lightbuilding lighting from a d ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

UE - Graphics Features - Mar 30, 2017

This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...

[CrashReport] UE4Editor_Slate!GatherAllDescendants() [slateapplication.cpp:1400]

Tools - Nov 10, 2017

This is an infrequent but trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The last "User Activity" on all crashes r ...

[CrashReport] UE4Editor_VulkanRHI!VulkanRHI::VerifyVulkanResult() [vulkanutil.cpp:357]

UE - Graphics Features - Nov 10, 2017

This is a low frequency crash that has occurred since at least 4.14 User DescriptionsStarted with vulkan.. crashed immediately.Activated vulkan, and moved around. Only that.I imported a 3d model in ...

[CrashReport] - TRawMessageHandler<FTargetDeviceServicePong,FTargetDeviceProxyManager>::HandleMessage()

UE - Platform - Mobile - Jan 25, 2018

User comments:Packaging Android Crash with similar callstack fixed in 4.16: [Link Removed] I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: [Link Re ...

Failed check() when placing large numbers in to a From Seconds node and print them to the screen

UE - Gameplay - Blueprint - Apr 10, 2017

Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...

[CrashReport] Fatal error: Couldn't find shader - FMaterial::GetShader()

UE - Graphics Features - Jul 20, 2017

This is a common crash affecting users in 4.16. User DescriptionsTried to edit the VivePreController Meshtried to edit SM_Skysphere after shaders had finished compiling. For no other reason than th ...

Placing 'Groom' asset into scene results in assertion failed

UE - Graphics Features - Feb 10, 2020

Dragging a groom asset into the level results in a crash. Link to Project: [Link Removed] Tested in:  4.25 CL#11223911 ...