This is a common and longstanding crash that has occurred since at least 4.12 and affected more than 400 users.
User Descriptions
Source Context
519 {
520 //QUICK_SCOPE_CYCLE_COUNTER(STAT_USceneComponent_UpdateComponentToWorldWithParent_XForm);
521 // Calculate the new ComponentToWorld transform
522 const FTransform RelativeTransform(RelativeRotationQuat, RelativeLocation, RelativeScale3D);
523 #if ENABLE_NAN_DIAGNOSTIC
524 if (!RelativeTransform.IsValid())
525 {
526 logOrEnsureNanError(TEXT("USceneComponent:UpdateComponentToWorldWithParent found NaN/INF in new RelativeTransform: %s"), *RelativeTransform.ToString());
527 }
528 #endif
529 ***** NewTransform = CalcNewComponentToWorld(RelativeTransform, Parent, SocketName);
530 }
REPRO WITH CAMERA ACTOR AND CAMERA RIG:
RESULT
Crash.
Stack overflow - code c00000fd (first/second chance not available) UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:492] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:553] UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [scenecomponent.h:787] UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [scenecomponent.cpp:2145] UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [scenecomponent.cpp:698]
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