Rotating Movement Component stops at pitch of exactly 90 or -90

UE - Gameplay - Apr 30, 2018

When you set the rotation rate of a Rotating Component so that the moved actor reaches exactly 90 or -90 pitch, it stops rotating for a few seconds. ...

4.21 PIE Issues in High DPI

Tools - Nov 26, 2018

Using a High DPI monitor with a multiple players PIE window results in the 2nd PIE window not saving its location when moved around. Using a monitor with a smaller DPI scale the 2nd window will save ...

Motion Controllers fail to track during Launch On

UE - Platform - XR - Jan 8, 2020

The Editor is failing to track or receive input from connected SteamVR motion controllers during a launch on. It appears that the editor isn't locating the action manifest. If the user enters VR Pr ...

Black viewport with artifacting when changing to MSAA with Forward Shading enabled

UE - Graphics Features - Dec 2, 2020

DID NOT OCCUR IN BP FPS PROJECT - might be ContentExamples specific This issue does not occur when forward shading is disabled. Viewport error reads: TOO MANY OVERLAPPING SHADOWED MOVABLE LIGHTS ...

AActor::CheckActorComponents has misleading warning

UE - Gameplay - Components - Apr 24, 2023

There's actually two issues going on here: 1. The REINST references are incorrect, and due to [Link Removed]. 2. Blueprint created components will always have different names between the instance ...

Unable to recapture the network channel data after stop the profile

UE - Foundation - Insights - Oct 18, 2023

It appears that networking insights data is not being gathered when a delay capture is started with the "trace.send" or "trace.start" command. If we were starting from the application startup time w ...

Restricted Gameplay Tags cannot be added

UE - Gameplay - Mar 15, 2024

The Gameplay Tags settings have the option to set up restricted tags as described in the documentation. Prior to 5.3, the UI correctly supported creating new restricted tags as described in the old ...

'Malformed sequence hierarchy' ensure hit after modifying sub-sequence tracks

UE - Anim - Sequencer - Sep 5, 2025

It's possible for there to be multiple instances of the same sequence in the evaluation states cache if the same sequence is used in multiple sub-sections. Caches are never removed from the evaluat ...

FRuntimeFloatCurve in datatable causes editor crash

UE - Editor - Apr 24, 2024

Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...

Crash when applying force on event tick to DM

UE - Simulation - Physics - Destruction - Jun 19, 2015

When using a DM and applying force via blueprints with event tick will cause a crash. Workaround: Using a timer instead will not cause any crash even with very low values. Crashreporter: [Link Re ...