Trigger class bp doesn't recognized custom Object Collision settings for overlap

UE - Gameplay - Sep 11, 2015

Trigger class bp doesn't recognized custom Object Collision settings for overlap User Description: When I place a trigger box in the world it blocks the player. I have it setup up so that the pla ...

Can't fire custom event of event track when enabled auto scroll.

UE - Anim - Sequencer - Jan 28, 2020

If Auto Scroll is enabled, event track can't  trigger, so events may not fire. The frame numbers appear to be duplicated. Especially noticeable when the [View Range End Time] is small value (Working ...

Vector Parameters are not registering as float4 in Custom script or via Component Mask

UE - Graphics Features - Oct 9, 2015

User reported trying to use a Vector Parameter with a Custom Expression and the parameter was only registered as a Float3 and would give the X3017 error when compiling. I confirmed this and teste ...

Details customizations with object references can cause map loading to fail.

Tools - Jan 23, 2018

This crash can be reproduced by adding a graph editor to a details customization.  This crashes because the graph editor is holding a strong reference to the graph object on the actor component duri ...

Left-Clicking in an Ortho Viewport While Using a Custom Editor Mode Causes the Mouse to be Hidden

Tools - Aug 30, 2016

Left clicking in an orthographic viewport while using a custom editor mode, such as the foliage tool, will cause the cursor to disappear. ...

Custom mode animation resets character pose on every change in the Sequencer

UE - Anim - Sequencer - May 30, 2024

Skeletal Mesh Components that use Custom Animation Mode will have their animation rest to the base position when any change is made to the Level Sequence that the character is used in. The Licensee ...

CrowdManager never calls StartUsingCustomLink() on Agents when Custom NavLinks are Placed in the Level and Traversed

UE - AI - Mar 20, 2017

StartUsingCustomLink() never gets called in the CrowdManager when an AI with a UCrowdFollowingComponent begins to traverse a NavLinkProxy that has been placed in the world. The link UserID always r ...

Launching a specific UDN Project with Vulkan Support enabled crashes launching on Quest

UE - Platform - XR - Jul 30, 2020

When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...

Trigger Volume bounds do not appear for custom Trigger Volume class until editor is restarted

UE - Gameplay - Nov 28, 2016

After creating a class based on Trigger Volume, adding an instance of the custom class to the viewport does not show the green bounds of the volume until after the editor is closed and restarted. T ...

meshes from 3ds Max which have custom pivots do not reappear in the level after undoing a delete action

UE - Editor - Content Pipeline - Datasmith - Exporters - Mar 29, 2018

There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh d ...