Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...
Attempting to add an entry to an array of instanced objects is not correctly displaying that entry in a child class based on that actor. It is expected that the inherited component in the child acto ...
Setting the SetActorEnableCollision blueprint node to false does not disable collision for a destructible mesh. Workaround: Adding a static Mesh component and setting any mesh will cause the collis ...
Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...
OnClick Events for buttons in 3D Widgets not firing in Multiplayer. This issue only affects the button component as other Widget components that used the Left mouse button function as expected Regr ...
Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...
On the 6S, the SunTemple scene is almost unresponsive. As the player uses the thumbsticks, the lightmaps from the windows rotate to mach the player's movement; but they are the only thing. This doe ...
The editor crashes if two saves happen in rapid succession, for example, if you use Ctrl + S then immediately use Ctrl + Shift + S. This issue can be somewhat difficult to get the crash from as the ...
The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...
Upgrading a copy of a project from 4.14 to 4.15 appears to be resetting the names of enum elements on switch on enum nodes. Opening the enum, saving it, and then restarting the project seems to res ...