HISM rotated instance is culled whenever its pivot moves out of camera view. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6037269 ...
The pixel inspector does not work in an editor using vulkan The pixel inspector works fine in dx11 Related to [Link Removed] and [Link Removed], but making a new bug for separate prioritization ...
The pixel inspector does not work in an editor using dx12 The pixel inspector works fine in dx11 Related to [Link Removed], but making a new bug for separate prioritization ...
When making a change to a struct that is used in a blueprint some assets do not appear to save changes. Additional notes: Using the Reload option (Right click struct > Assets actions > Reload) app ...
Generating Visual Studio project files can reset the configuration for the Live Coding Console project to an incorrect configuration. The Live Coding Console needs to be built for Development, but s ...
A user has reported that the Chinese localization of some editor elements are not correct. They mentioned that there are some words that are used that may be an appropriate replacement in some situa ...
If an Unreal Studio project is created on a different drive from where the Engine is installed, CLion is unable to successfully update CMake. The location for where Engine files can be found appears ...
Black Lines on Meshes with Ray Traced Global Illumination Enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 6037269 ...
"Sequencer: first rendered frame doesn't use AA/motion blur even with a warmup period." ...
Error when using "For Each Selected Actor" in a blutility that was derived from Global Editor Utility Base in C++ Error Message: "LogBlueprint: Error: Cannot use the editor function "ForEachSelecte ...