AEditorFunctionalTest doesn't show up on Frontend automatically

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

AEditorFunctionalTest causes assert in WP map

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...

Custom UVs don't store information properly in layered materials.

UE - Rendering Architecture - Materials - May 9, 2022

[Link Removed] I have this set up so that FX artists can stack UV manipulations, so I don't want to just have all the UV manipulation in the layer with the base color, even though that does give me ...

Lightmap directionality doesn't work well in UE5

UE - Graphics Features - May 9, 2022

The "Meshes" value of the LLM for dx11 is considerably larger than that for dx12.

UE - Graphics Features - May 9, 2022

We hope that the difference in GraphicsRHI will not cause such a big difference, but we need to make sure that there are no measurement omissions in the case of DX12.  ...

LLM "graphics" in DX12 is always 0

UE - Graphics Features - May 9, 2022

Some fractured meshes do not retain their original normals after fracture

UE - Simulation - Physics - Destruction - May 6, 2022

Fractured meshes with weird Normals/Reflections. You will see weird normals / reflections on the surface, seems each fracture piece has it's own reflection angle. Repro rate: 3/3 Tested this in // ...

Unified source control cancel operation

UE - Editor - Workflow Systems - May 6, 2022

When switching source control settings from the Source Control button and toolbar, the same operation produces different results. Licensees have requested that the behavior should be consistent. Tw ...

FPackedRGBA16N is divide by 32768 twice in NEON/FPU

UE - Platform - Mobile - May 6, 2022

BloomIntensity is applied twice on mobile

UE - Platform - Mobile - May 6, 2022