Two conditions for this bug to appear:
No current workaround other than to reposition the instance after loading.
ATestActor::ATestActor()
{
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootComponent"));
}
N/A
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Teleporter in the Creative Hub is Locked and cannot be accessed
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151584 in the post.
1 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.27.2, 5.0 |
Target Fix | 5.1 |
Created | May 10, 2022 |
---|---|
Resolved | May 11, 2022 |
Updated | Oct 6, 2023 |