When the First Person Template is deployed to a Nexus 9 using ES31, there is an extreme magenta color over the screen. Disabling post process reduces the bloom, but there is still major color artif ...
When opening the Pick Parent Class window on Linux, the expansion arrow next to All Classes does not properly extend to show all classes. Workaround: After clicking the arrow to extend the drop dow ...
RenderTrace plugin does not appear to have been updated for a change that moved the GPUScene out of the View buffer to its own uniform buffer. (CL 24027890) The test project is based on FirstPerson ...
[Link Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378), the "UseFetch" is true as the Android device support shader fra ...
This causes the ObjectId pass in MRQ to fail to distinguish between materials in the resulting Cryptomatte file. It looks like FGeometryCacheSceneProxy doesn't implement CreateHitProxies so it's f ...
When you preview a node in the material editor, the Previewing text inconsistently appears on node and when previewing stops does not disappear. The Blue and Green Color change appears to work as e ...
It looks like the Functions Get Float Parameter, Get Vector Parameter, Get Actor Parameter, Get Color Parameter are listed in the API, but are not callable in a Blueprint. ...
When making a Simple Fresnal node inside of the Material Editor and plugging it into the Basic Color node it returns strange values for the preview. Specifically the dark inner color will move off t ...
When making changes to the properties of the paint mode (paint color, brush settings, etc.) the actions are not logged into the undo history and therefore cannot be undone. Attached is the screensh ...
When a WorldAlignedTexture node is connected to multiply and then to a base color output, the material cannot be compiled, giving an error about an undeclared local variable "Local27". Does not happ ...