[CrashReport] Crash trying to destroy an uber graph frame because the RawPointer is still set

UE - Gameplay - Blueprint - Jul 21, 2017

This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...

Crash when pressing Ctrl-Z after creating a blueprint function

UE - Gameplay - Blueprint - Feb 20, 2017

Crash when pressing Ctrl-Z after creating a blueprint function *This is a regression: Working in 4.14.3-3249277 Not working in 4.15.0-3299760* Crash Reporter: Error message: Access violation ...

Crash on play if a BP uses a ClearInstances node followed by an AddInstance node

UE - Graphics Features - Jul 21, 2017

Crash on play if a BP manipulates a InstancedStaticMeshComponent by using a ClearInstances node followed by an AddInstance node. This is a blocker for the licensee. This is a regression: Working ...

Niagara Data Interface "Errors and Warning" section on Module Details not updating when error messages change

UE - Rendering - Architecture - Niagara - Aug 14, 2025

This is a regression: it worked correctly up to UE 5.5, but not in 5.6 or mainline latest. Possibly caused by CL 40093049. Class UNiagaraDataInterface provides virtual method GetFeedback(), which a ...

Crash when using "Convert to Variable Curve"

OLD - Anim - Jun 7, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 7 8 DECLARE_CYCLE_STAT(TEXT("AnimSeq EvalCurveData"), STAT_AnimSeq_EvalCurv ...

[CrashReport] Assertion failed: !PinRef->bWasTrashed - UEdGraphPin::SerializePin()

UE - Gameplay - Blueprint - Sep 8, 2017

This is a common and longstanding crash that has affected more than 200 users since at least 4.15. This crashGroup was previously associated with [Link Removed], but that specific repro case has be ...

[CrashReport] UE4Editor-MetalRHI.dylib!TranslatePrimitiveType()

UE - Graphics Features - Nov 16, 2017

This is an infrequent but longstanding Mac crash that has occurred since at least UE 4.15. User DescriptionsTried to look at LOD Coloration Callstack from Log[2017.11.15-20.09.54:885][537]TextureS ...

Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh

UE - Graphics Tools - Modeling Tools - Jun 21, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...

Internal Compile error received from rearranging Format Text nodes

UE - Gameplay - Blueprint - Dec 18, 2014

Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...

SimpleStreamableAssetManager: Memory Bloat/Leak in AssetIndexToBounds4Index

UE - Engine Scaling - Streaming - Feb 3, 2026

Overview: A report has been received regarding a memory leak that eventually leads to OOM crashes when s.StreamableAssets.UseSimpleStreamableAssetManager=1 is enabled. In projects that utilize this ...