Assertion in a packaged build when Light propagation volume is set to 1 ...
Regression with rendering Spline Mesh Components seen on older (5s) iOS device. I did not reproduce a crash with an iPadPro A1701 or an Android Note 4 Confirmed in 4.23 MAIN at CL 6910902 ...
When attempting to download a large number of achievements for an Android app the application will crash with a error indicating the JNI local reference count buffer has been exceeded. Project Link ...
If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...
Users are reporting issues with the 4.25.1 hotfix and Win 7, including running cooked builds and the editor crashing: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1755531 ...
Atmospheric Fog is not displayed as well. ...
Actors with large numbers of components cause long hitches during cooking. Here is a brief profile from Very Sleepy of the process while the editor was cooking: [Image Removed] ...
Users with GNOME Shell installed have reported having issues with multi-monitor support when the monitors are not equally sized or the same aspect ratio. If the application is moved from a smaller ...
Set variables based on Enumeration do not update when the number of members changes. The drop down menu will update if Refresh all nodes is used or if the user restarts the project. ...
The "Get Soft Bounds" node returns bogus numbers instead of just all 0's if the VRMonitor is not running. Found on UE4-Releases 4.9: CL-2673023 ...