crash from a race condition between interchange worker dispatcher and worker handler

UE - Editor - Content Pipeline - Import and Export - Feb 13, 2023

Crash when client tries to connect to server instance using WP

UE - World Creation - Worldbuilding Tools - World Partition - Apr 10, 2023

GAS: Crash on resizing FActiveGameplayEffectsContainer::AttributeValueChangeDelegates while executing a contained delegate

UE - Gameplay - Gameplay Ability System - Aug 16, 2024

Game code can register listeners to when a GAS attribute changes value, for example by calling: AbilitySystemComponent->GetGameplayAttributeValueChangeDelegate(SomeAttribute).AddLambda(); These de ...

UFUNCTION in a derived class with a different signature will cause a crash when called

UE - Foundation - Core - May 12, 2016

Reported by AnswerHub user. UHT should block UFUNCTIONs which hide other UFUNCTIONs with the same name but different signature. ...

Crash on exit when using -opengl4 and visualizing a material buffer "vis BufferName"

UE - Graphics Features - Dec 5, 2016

Upon exit it appears that some resource is trying to clean itself up after the RHI has been destroyed. Call stack (approximated) looks like: FOpenGLDynamicRHI::InvalidateTextureResourceInCache() ~F ...

Crash in Forward Renderer DX11 RHI Impl when using VR PIE

UE - Platform - XR - Dec 4, 2016

// enforce color target is <= depth and MSAA settings match if(RTTDesc.Width > DTTDesc.Width || RTTDesc.Height > DTTDesc.Height || RTTDesc.SampleDesc.Count != DTTDesc.SampleDesc.Count || ...

Editor crashes when using Convolution Bloom executing High Resolution screenshot.

UE - Graphics Features - Mar 25, 2019

I confirmed in UE4.21.2. I attached the project to reproducte the problem. ...

Crash upon opening packaged game when Event Driven Loader is disabled

UE - Foundation - Core - Apr 26, 2019

Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...