Creating a C++ project and then attempting launch on for Windows 64 causes a fatal error crash in 4.8 preview 2 binary from launcher. Project recovers from fatal error and can then package and run . ...
Please check the attached file. https://udn.unrealengine.com/questions/417308/hlod-%E3%82%92%E4%BD%9C%E6%88%90%E3%81%99%E3%82%8B%E3%81%9F%E3%82%81%E3%81%AE%E5%88%A5%E3%83%AC%E3%83%98%E3%83%AB%E3% ...
Crash Reporter does not get packaged with development build projects when they have "Include Crash Reporter" set to true in packaging options. ...
When trying to recreate an issue that resulted in [Link Removed], I came across this call stack. Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...
Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...
This issue was reported in the context of adding and setting parameters on StateTrees, Tasks and related assets, but its root cause lies in the structure FPropertyChangedEvent and can possibly affec ...
Since SetActorLabel does not correspond to packages, cook wants errors or warnings. ...