The reported behavior repros in 4.20 and 4.21, but does not repro in 4.19. Regarding the "Literal Enum" node in blueprints: When an input enum value is connected to the input pin, the output is al ...
Separating [Link Removed] into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Con ...
LevelSequenceEditor has input priority over the Level viewport and other editor modules even though the Level viewport has been the last one selected. An example would be a cut operation. If you ha ...
When using a laptop with an added in graphics card that's Nvidia, the menus in the editor duplicate. However, if you force the editor to use the integrated graphics card, it does not occur. From th ...
When importing non-baked animation (i.e. not keyed on every frame) onto a camera in sequencer, Unreal adds extra keys to the rotation and scale attributes as if it is baking the rotation and scale a ...
I think I narrowed this issue down to bad UV coordinates being interpreted during the BasePassVertexShader execution applied to instancing. At this line in VertexFactoryGetInterpolantsVSToPS: flo ...
If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your current level, silently discarding all unsaved work. ...
Certain interactions between a Rect Light with a Light Function and a Post-Process volume lead to a check() when compiling a Ray Tracing PSO for tracing lights. This check() only happens when shader ...
The editor crashes when the user removes the replicated uproperty from a variable and tries to hot reload while a PIE session with two players is still active. This issue was found while trying to ...
The dumplogs and any other logs requested from this user are listed within this AnswerHub post. I do have the DMP logs currently on my PC if you're unable to download them, they're 1.9GB Jarek S. h ...