Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...
Looks like maybe we aren't replacing the source delegate function (SignatureFunction) reference on the UDelegateProperty after recompiling the class - the function's owner name has the TRASHCLASS pr ...
I was noticing that functions you define in a Blueprint Function Library created in the content browser are only usable from blueprint classes that derive from Actor, but not from blueprint classes ...
Crash when set PostProcessAnimBlueprint in persona editor. Related to [Link Removed] Closed , [Link Re ...
This issue doesn't crash in 4.21. It is rewritten as GIsSavingPackage = true in UPackage::(Save() when Blueprint is saved, but it's rewritten as false in 4.21. Workaround Do not set the String Tab ...
ULevelInstanceSubsystem::OnActorDeleted: check(!IsEditingLevelInstanceDirty(LevelInstance) && !HasDirtyChildrenLevelInstances(LevelInstance)); ...
After creating the example generator that is displayed at the bottom of the documentation linked below, a crash will occur if the Generated Item Type is set to EnvQueryItemType_Actor (which is the d ...
Regression. Function library saving crashes if it references to a string table entry. ...
User report of an assertion that fires on editor reload during an attempt to reload an AIController-based Blueprint class with a dependency on a child Blueprint class, both created in a previous edi ...
Licensees have reported failed multi-thread access code for NavElementAccessDetector in complex levels that have not finished compilation of their static meshes. The eventual failed check is inside ...