[CrashReport] UE4Editor_SequenceRecorder!FAnimationRecorder::UpdateRecord() [animationrecorder.cpp:464]

UE - Anim - Sequencer - Sep 14, 2017

This is a common and longstanding crash that has affected more than 300 users since 4.12. The callstack is closely similar to [Link Removed], although with different error messages. User Descripti ...

[CrashReport] UE4Editor_UnrealEd!TArray<TSharedRef<FAssetThumbnailPool::FThumbnailInfo,0>,FDefaultAllocator>::AddUniqueImpl<TSharedRef<FAssetThumbnailPool::FThumbnailInfo,0> const & __ptr64>() [array.h:1805]

Tools - Sep 20, 2017

This is a longstanding crash that occurs with low frequency per release, but has affected 400 users since the 4.11 release. Unfortunately among all of them, only one has provided any description. ...

Sequencer animation stutter when using Run Dedicated Server causes character to drift

UE - Anim - Sequencer - Oct 16, 2017

Sequencer animation stutter when using Run Dedicated Server causes character to drift. This doesn't happen when "Run Dedicated Server" is disabled. Licensee Description: We are having an issue wit ...

Error on Loading Pawn Blueprint Containing ActorSequenceComponent from GameMode Constructor

UE - Anim - Sequencer - Oct 25, 2017

When attempting to load a Blueprint that contains a ActorSequence component from inside of a Gamemode's constructor, errors are given. The ActorSequence component is also removed from the Blueprint ...

Adding an Object to a Plugin using the C++ Class Wizard results in a compilation error.

UE - Foundation - Core - Jan 10, 2019

Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...

ProxyLOD plugin generates uninitialized vertices at end of a vertex buffer

UE - World Creation - Worldbuilding Tools - HLOD - Sep 11, 2020

ProxyLOD::FQuadricMeshSimplifier::OutputMesh may remove duped verts. The input vertex buffer was resized by numVerts from FQuadricMeshSimplifier before calling OutputMesh. So these behaviors genera ...

UMG: Drag-drop widgets get stuck at (0, 0)

UE - Editor - UI Systems - UMG - Nov 7, 2022

Reported on the dev forum, drag-drop widget is broken in the 5.1 Preview.https://forums.unrealengine.com/t/unreal-engine-5-1-preview/662523/221 Anyone else having problems with UUserWidget::SetPosi ...

Missing PSO Precaches in the engine

UE - Rendering Architecture - RHI - Aug 20, 2025

A licensee wanted to report some missing PSO Precaching they found, which they have fixed locally: 1. UCableComponent doesn't implement CollectPSOPrecacheData or call CheckPSOPrecachingAndBoostPri ...

FPS Perf Regression on 980

UE - Graphics Features - Mar 17, 2015

At least one user has so far reported a noticeable drop in FPS from 4.6.1 to 4.7.2 in a heavy scene; using a GTX 980. I've reproduced a perf drop in a cooked 4.7 build of elemental demo compared to ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - Nvidia

UE - Graphics Features - May 14, 2019

Separating [Link Removed] into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Con ...