It has been observed that crash handler can now corrupt memory during __cxa_demangle (from libc++). Repro steps listed here are just one of possible ways to trigger it, very similar crashes have bee ...
Game sounds can no longer be heard after unplugging and re-plugging back in a USB headset during a match. This also occurs when plugging a USB headset anytime during the course of the match. ...
The runaway loop detection stuff is designed as per thread singletons (TLS). The worker threads don't properly reset the runaway counters. ...
Notice that the saved FilePath is not relative, but contains the full path on the hard drive. When clicking into the FilePath property and then clicking somewhere else to lose focus on it, it will a ...
Decals are no longer rendering correctly with PixelNormalWS plugged into the Emissive or Base Color input. ...
When making any alteration to an array within a UDS the drop-down menu for the array collapses. Regression: Yes Works: 2689999 Broken: 2693272 ...
Weird artifacts appear when scrolling through textures in a scroll box. This is more noticeable and happens more frequently at lower frame rates. View AnswerHub thread for examples of artifacting. ...
While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...
Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...
If an add component node is duplicated after the transform pin has been split, it will create an additional transform pin and keep the original split variables. ...