Can't reference function parameters in interface functions

UE - Gameplay - Blueprint - Jun 5, 2019

"If a blueprint implements an interface function that returns a value, it is not possible to reference function parameters by right clicking and searching for them. In regular functions, if a functi ...

Crash when loading iCloud/CloudKit SaveGame on iOS

UE - Platform - Mobile - Jun 5, 2019

"...it seems the crash occurs because it is trying to load an empty (0 byte) save file. Stepping through the code in Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Source/Private/OnlineUserCloudInterf ...

SkeletalMesh import do not add and assign LOD only material

UE - Editor - Content Pipeline - Import and Export - Jun 5, 2019

The skeletal mesh importer do not add and assign material for the LOD when we import them in the same file has the base LOD. ...

Ensures in ChaosExamples_fracture map in ChaosDestructionDemo

UE - Simulation - Physics - Destruction - Jun 4, 2019

Ensures trigger when playing in the ChaosExamples_fracture map in the ChaosDestructionDemo project. The ensures seem to happen during different parts. A couple occurrences were when I triggered th ...

Crash when opening a new level while opening Editor Utility Widget after opening and closing it multiple times

Tools - Jun 4, 2019

Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...

UnrealVS cannot be installed with VS2019 16.1

UE - Foundation - Cpp Tools - UnrealVS - Jun 3, 2019

If a user has Visual Studio 16.1 installed, UnrealVS will report that it is not compatible and refuse to install. ...

Huge performance hit when recording a demo (demorec)

UE - Networking - Jun 3, 2019

The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...

GLTF Datasmith Files Import Incorrectly if Mesh Names Contain a "."

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 3, 2019

Importing a GTFL through the GLTF Datasmith import references incorrect instance meshes when their names contain a period. Which is very common when exporting from Blender which automatically adds t ...

Failed to launch project with -D3D10 Command Line Argument

UE - Graphics Features - Jun 3, 2019

Adding the d3d10 command line argument to a package project results in a crash. This worked normally in 4.21 and below.  ...

Nested Structs don't work in the details panel

UE - Editor - UI Systems - Slate - Jun 3, 2019

Nested structs do not expand in the details panel whenever opening it in the full Blueprint Editor. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 66842 ...