The settings for "Stiffness" and "Damping" in the Soft Constraint setting for Physics Constraints doesn't seem to have an effect on anything. Regression?: No This also occurred in 4.14 ...
The licensee described it really well so I'll just copy what he said: When EQS debugging is enabled via USE_EQS_DEBUGGER, queries run in 'SingleResult' mode will not clear discarded items from the ...
When you hit play with a groom in the scene, the engine crashes Additional notes: First tried adding it to a skeletal mesh through a character blueprint. Engine crashes. Engine doesn't crash if pla ...
The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...
Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...
With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...
Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...
Hair Materials do not react to Light Functions in the same way as other Materials. There is a visual difference between a Directional Light at 1 lux with no Light Function and a Directional Light at ...
If the user places a trigger volume into the level and then drives the car into it the over lap event will not trigger ...