Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...
Note This is a low frequency 1/3 times attempted. I could not accurately reproduce this crash. Based on crash reporter, this never happened in 4.14 so this is a regression ...
Changing parameter names on a function that is in use in another blueprint breaks the pin connections without warning if the blueprint is not saved before restarting the editor. See the licensee's ...
Set Array Elem is missing the Item checkbox when connected to an existing array variable that was created separately. The checkbox is present if the Set Array Elem is created off of the array variab ...
After enabling "Support Deferred Rendering with Metal" and then launching to an IOS device (in this case iphone 6+) the game will no longer open and run. REGRESSION? Yes Worked in Binary 4.13.2 C ...
UCookOnTheFlyServer::GenerateAssetRegistry() logs when the registry has been created and how long it took, but there is no message to indicate when the operation started (unless using DEBUG_COOKONTH ...
The texture property node returns incorrect values for texture objects that have a render target as its input. The correct value will be returned if a normal texture is used for the input instead. ...
In cascade if you add particle LODs then remove, clear the LOD settings array, then attempt to add more LODs (after current) the editor will crash. This crash will only occur if you add LODs after c ...
This is a duplicate of [Link Removed] which may have been closed by mistake. In the answer provided by the developer for the AnswerHub question, the "Select Node" is not supported in the AnimGraph ...
When loading individual events/sounds in an FMOD bank file, the cook will emit a warning for each asset which pollutes the log file with superfluous messages. This is because the actual event/sound ...