Possibly one of the lesser know features of Blueprints is that we allow the connection of an array of actors to the "self" pin of a function (see pic). This is essentially a shorthand for writing an ...
TranslucencyVolume spheres are not correctly shadowed nor lit in Unreal 5.5 with VSMs disabled. Unreal 5.4 does correctly shade the sphere without VSMs. There appears to be differences in the outpu ...
When attempting to replace a global float variable with a local float variable that is connected to a Timer node in a blueprint function, an error will appear after trying to compile. This does not ...
When using a material function in a graph with a comment copied from that same material function will cause the material not to save. The error message that pops up says " ...Graph is linked to priv ...
The Reflection Capture is not showing reflections for anything but the Sky Light when all Lighting is set to Fully Dynamic. This was reported and tested in 4.24.1 (CL-10757647). This was reproduce ...
Using Forward rendering, directional light settings persist across levels and after deletion. Video attached, shows problem in Dev-VR but same issue occurs in Release-4.20 ...
When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...
If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...
A licensee is reporting shimmering specular highlights on the surface of a mesh with an Area Light while using MSAA, FXAA, or no AA settings. This occurs in the Forward and Deferred Renderer. It wa ...
When you add an Interface to a Blueprint that contains a variable with the same name as one of the Interface's functions, the editor will crash upon compiling the blueprint. In 4.16, this only cause ...