Crash Occurs When Attempting to Pass a Struct Containing an int64 into a Blueprint Function

UE - Gameplay - Blueprint - Feb 17, 2016

Attempting to pass a struct containing a variable of a type that is not compatible with blueprints into a blueprint function causes the editor to crash upon PIE. Found in 4.10.2 binary. Reproduced ...

It is possible to rename a Function Output the same as a Local Variable, which causes a compile error

UE - Gameplay - Blueprint - Apr 15, 2015

It is possible to rename a Function Output the same as a Local Variable, which causes a compile error: Error Internal Compiler Error: Tried to create a property TestVar in scope NewFunction_0, but ...

Setting Transform (rotation) On Streamed Level Breaks Lighting

UE - Graphics Features - Oct 12, 2016

When changing the transform rotation of a streamed level or an instance of a streamed level the lighting breaks. ...

Interface functions inherited after a duplicated actor blueprint is reparented to the blueprint it was duplicated from cannot be deleted.

UE - Gameplay - Blueprint - Oct 16, 2015

Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...

Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

Can't call Load Stream Level in a Blueprint function

UE - Gameplay - Jul 27, 2018

"Load Stream Level" can be called in the Event Graph of any Blueprint but it can't be called in a Blueprint Function or Function Library. This was reported in and tested in 4.19 (CL-4033788) and re ...

Blueprint context menu doesn't list function calls for array properties

UE - Gameplay - Blueprint - May 31, 2022

Possibly one of the lesser know features of Blueprints is that we allow the connection of an array of actors to the "self" pin of a function (see pic). This is essentially a shorthand for writing an ...

Translucency Volume are not correctly shadowed in 5.5 without Virtual Shadow Maps and are not light correctly by some lights

UE - Graphics Features - Dec 20, 2024

TranslucencyVolume spheres are not correctly shadowed nor lit in Unreal 5.5 with VSMs disabled. Unreal 5.4 does correctly shade the sphere without VSMs. There appears to be differences in the outpu ...

Attempting to Change Global Variable to Local Variable in a Function Containing a Timer Causes Compiler Error

UE - Gameplay - Blueprint - Sep 14, 2016

When attempting to replace a global float variable with a local float variable that is connected to a Timer node in a blueprint function, an error will appear after trying to compile. This does not ...

Can not save Material after copying a Comment into Graph from Material Function

UE - Rendering - Architecture - Materials - Aug 29, 2016

When using a material function in a graph with a comment copied from that same material function will cause the material not to save. The error message that pops up says " ...Graph is linked to priv ...