This is a Regression. Tested in: //UE5/Release-5.0 CL 18747223 GitHub //UE4/Release-4.27 CL 18319896 Binary The example can't be completed in UE5 as expected presumably because of a change within ...
Crash when saving a Data Table that is referencing itself in a Data Table Row Handle. Reopening the project also causes a crash. *Regression: Yes This was fixed and working in 4.13-3037605 This i ...
Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...
Customer created a custom DataTable with a TSet Property and saw the behavior of allowing duplicate elements within the TSet, which is not allowed. See TSet Documentation for more information. This ...
For some reason a datatable created in the editor, using a row struct built in c++, is corrupted after re-opening editor. Its row struct property is set to none. This is a regression. ...
On line 300 of PropertyStruct.cpp, there is the following if check:if ((Struct->StructFlags & STRUCT_SerializeFromMismatchedTag) && (Tag.Type != NAME_StructProperty || (Tag.StructName != Struct->Get ...
For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...
This is a common crash on Mac that has been occurring since at least the 4.14 release. Based on the one user description this may be related to the creation of structs. Additional information is n ...
ShowOnlyInnerProperties doesn't work when the struct in question is either in an array or in an outer struct in an array. (There may be other broken cases as well.) Example: USTRUCT() struct Str ...
This is not a regression. Splitting a Structure input pin from within a Collapsed node results in duplicate inputs that over ride any data passed into the struct pin. ...