Blueprint Function Reorder displays error tooltip when trying to reorder functions

UE - Gameplay - Blueprint Editor - Dec 7, 2017

There is an issue when attempting to reorder blueprints where Blueprint Function Reorder displays error tooltip when trying to reorder functions. In previous engine versions, functions could not be ...

Pixelated texture has material artifacts occur when two corners are covered

UE - Graphics Features - Feb 2, 2018

There is an issue with ramp-like textures where multiple corners are covered when you apply the mesh with the alpha channel on, there is a strange border that appears around the whole plane mesh tha ...

Atmospheric Fog Sun Disc Has Wrong Intensity

UE - Graphics Features - May 4, 2018

This behavior has been observed in 4.18.3, 4.19.2, and Main (CL 4048405). Note that adding  BP_Sky_Sphere to the scene and assigning the Directional Light Actor to it will fix the issue. Per User: ...

Atmospheric Fog Sun Disc Has Wrong Intensity

UE - Graphics Features - May 4, 2018

This behavior has been observed in 4.18.3, 4.19.2, and Main (CL 4048405). Note that adding  BP_Sky_Sphere to the scene and assigning the Directional Light Actor to it will fix the issue. Per User: ...

Cloth Rendering - Optimizations cause a one frame geometry stretch when off screen cloth is teleported back on screen.

UE - Runtime - Simulation - Aug 26, 2021

Render optimizations are causing the cloth render data to be updated one frame too late after an off screen cloth object has been teleported back on screen. The optimisation triggers itself after a ...

Materials using Landscape Layer Blend are black

UE - Graphics Tools - Terrain - Landscape - May 4, 2022

When applying a Landscape Layer Blend of textures to the Material Base Color, the preview does not update or shows black instead of how the material is supposed to look. When you disconnect the lay ...

Networked root motion montage with rotation fighting smoothing

UE - Gameplay - Player Movement - Oct 30, 2023

A licensee is reporting a sim proxy is playing a networked anim montage with root motion, that the rotation changes will fight between what's produced in ::SimulateRootMotion and ::SmoothClientPosit ...

Datasmith floods network with UDP traffic in a lab environment

TM - Datasmith Exporter - Aug 28, 2023

They've had some luck disabling UDP transport as mentioned in the following articles:https://docs.unrealengine.com/5.2/en-US/udp-messaging-settings-in-the-unreal-engine-project-settings/https://foru ...

[3ds max] Some geometry will display in all black in Path Tracer renders

UE - Editor - Content Pipeline - Datasmith - Exporters - Dec 12, 2025

Reported in SF [Link Removed] Some geometry from 3ds Max will display as all black when viewed in Path Tracer rendering. This effect is visible in both UE and Twinmotion. This was tested with Data ...

Viewport stuttering during orbit/zoom navigation

UE - Rendering - Graphics Features - Dec 17, 2025

Received a report of persistent stutters in the editor when trying to navigate in the viewport, including asset editor viewports like the Skeletal mesh editor and control rig editor. Hardware used ...