The 'Add New Key' button does not function within the Actor Sequence Editor within an object that has the Actor Sequence Component.

UE - Anim - Sequencer - Jul 26, 2018

The Actor Sequencer Timeline appears to not be able to correctly recognize the variables manipulated within the viewport. Thus, when attempting to add a keyframe after moving a component, within the ...

Editor Crashes when enabling Vertex Colors on an imported Skeletal Mesh with Morph Target Animations

UE - Graphics Features - Oct 11, 2018

Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Color ...

Can't access Actor in Sublevel from Persistent Level Blueprint

UE - Gameplay - Oct 17, 2018

You are unable to access or create references to any Sublevel Actors in the Persistent Level Blueprint. Licensee reports being able to select the Sublevel Actor and then right-click to create a refe ...

Query Params are ignored when using EQS

UE - AI - Jun 26, 2019

Trying to set the Bool Match as a Query Param causes the value to not be recognized. It just thinks the value is whatever default value it has instead of reading it from the params set in the Behavi ...

Niagara Vector Field CPU access Error prevents its use in projects

UE - Niagara - Jan 31, 2020

Niagara VectorFields do not function properly since "Fix CPU Access" changes are not persistently saved. After every Editor restart or reopening projects, the Niagara-VectorField driven Emitter and ...

Undo function breaks local variables in Blueprint Function after compiling

UE - Gameplay - Oct 8, 2020

Blueprint functions appear to correctly associate local variables when renaming the function. However when undoing a rename with ctrl-z the local variables appear to lose their association. Redoing ...

Chaos Clothing CreateClothActor takes a long time with LODs and Self-Collision

UE - Simulation - Physics - Jan 21, 2024

Spawning an actor with Chaos cloth causes a hitch when LODs or Self-Collision are enabled on the cloth. LODs and Self-Collision seem to compound the issue. Self-Collision requires a collision simul ...

FCableSceneProxy::BuildCableMesh thrashes memory allocator

UE - Simulation - Physics - Feb 12, 2025

FCableSceneProxy::BuildCableMesh in CableComponent.cpp:233 showed up as a hot spot in profiling because the two TArray allocators in SetDynamicData_RenderThread used by BuildCableMesh are created an ...

Widget causing ensure to trigger on end play

UE - Editor - UI Systems - Nov 15, 2019

Widget is causing an ensure to be hit when exiting gameplay.  Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user:  https://forums.unrealengine.com/community/ge ...

Preview Instance can still trigger print strings when you PIE

OLD - Anim - Apr 10, 2015

In the given answerhub example, the user has a print string coming from IsNotValid on a check of *TryGetPawnOwner*. This is returning a false negative to him when he PIE's because the Preview insta ...