Deleted custom event restricts name use on other fucntions/variables

UE - Gameplay - Blueprint - Jun 17, 2015

If a custom event has been deleted, the name used on that custom event will not be able to be used on other functions/variables. This can be seen on the video posted here; [Link Removed] ...

Adding special characters into the BundleDisplayName or BundleName causes packaging error

UE - Platform - Mobile - Mar 3, 2016

Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...

Crash on play when AIPerception Senses Config element is set to "sense config" options

UE - AI - Sep 18, 2015

Setting AIPerception component Senses Config to AI Damage / AI Prediction / AI Team sense config will cause the editor to crash on Play. This may be related to [Link Removed] Crash Reporter [Link ...

Duplicating Example Level Prevents the Copy From Being Saved

Tools - Oct 27, 2015

In a project, if you duplicate the example level and attempt to save it, the save will finish, but the asterisk will remain on the file. Attempting to open the duplicated map will prompt another sav ...

Real-Time Collision for Spline Mesh Not Working in Packaged Game

UE - LD & Modeling - Terrain - Landscape - Feb 23, 2016

When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game. Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 28772 ...

Crash in Forward Renderer DX11 RHI Impl when using VR PIE

UE - Platform - XR - Dec 4, 2016

// enforce color target is <= depth and MSAA settings match if(RTTDesc.Width > DTTDesc.Width || RTTDesc.Height > DTTDesc.Height || RTTDesc.SampleDesc.Count != DTTDesc.SampleDesc.Count || ...

Crash When Attempting To Change LOD1 Cloth Assigned

UE - Simulation - Physics - Character - Apr 12, 2017

At times when trying to assign APEX cloth to LOD1 material the engine will crash. I got a 100% repro rate following the steps listed above. I have found some inconsistent errors when trying to rep ...

[CrashReport] UE4Editor_Engine!FStaticMeshSceneProxy::RemoveSpeedTreeWind() [staticmeshrender.cpp:262]

UE - Graphics Features - Jan 26, 2018

No user comments on crash group ...

The screen will be darker than other platforms(Android,PC/Mac preview) on IOS if both MSAA and MobileTonemapperFilm enabled

UE - Platform - Mobile - May 16, 2019

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