User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...
5.0:[Link Removed] 5.3:[Link Removed] Attached is a video of the two screenshots overlaid and lined up by their top edges. It appears that the Begin Play node (and others?) have more padding now, w ...
When opening a new IK rig, the window that prompts the user to select a skeletal mesh does not open immediately. However, a skeletal mesh can still be selected in the details panel in the IK window. ...
Tracking for this issue has moved to [Link Removed] because this is a duplicate issue. A GPU crash may occur during UpdateRadianceCaches. No known repro exists. Additional details in comments. La ...
geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...
There is an arrow with a menu that opens when clicked. That menu binds member functions to the widget. The widget is being deleted when the user clicks on the action in the menu, before the action i ...
A crash occurs when attempting to open the 'Class Defaults' or 'Class Settings' tab of an Actor Blueprint. If the 'Details' tab is already open and you close it and attempt to reopen the options, th ...
This is a common crash that has occurred since at least 4.17. Users have not provided any descriptions about their actions when the crash occurred. Source Context 3952 void SAssetView::Ass ...
Up to UE 5.5, skeletal mesh physics did not get updated when the component's scale changed. This was improved on January 2025 with CL 39190335, which addressed [Link Removed] ...