Render Target is displayed across the client and server. Render target should only be displayed on the player and screen that spawns the actor. Note: Turning visibility off for the render target w ...
GetScaledCapsuleHalfHeight multiplies the CapsuleHalfHeight by the lower scale value, even if it is X or Y. Seeing as Half Height should only be related to the Z scale, this does not work out proper ...
When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...
Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended. Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147) ...
Removing HISMs in a packaged project causes meshes to remain and flicker in a packaged project. (Inclusive Nativization is enabled in test project, but issue occurs with nativization disabled as we ...
Pawn Movements can be restricted to a specific plain, even if the planar constraints are turned off. ...
If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...
There is a bloom artifact at the top of the bottom player's screen. ...
When nodes are collapsed in editor, the execution pins to the nodes do not light up to show their use. ...
If the persistent level is open and a user attempts to open a sublevel that contains a navmesh, the editor will freeze and then crash. Frequency: 3/3 Crashreporter: N/A ...