Shader Complexity viewmode is not displayed correctly in the material editor.

UE - Graphics Features - Nov 2, 2022

Floor is correctly displaying Shader Complexity. ...

Artefacts with Volumetric Clouds

UE - Graphics Features - Nov 2, 2022

(Enduring Games) Please see UDN - Case includes project and potential fix from customer. Need to verify that it does not affect other parts of the volumetric composition. bHasValidSamples is the sam ...

Auto-creation of SmartObjectCollection is often undesired

UE - AI - SmartObject - Nov 2, 2022

Right now whenever a new world is created in the editor we automatically spawn a SmartObjectCollection actor for it, regardless of whether there are SmartObjects on the map. The SmartObjectCollectio ...

"Start Time" for sound play does not work on PS5

UE - Audio - Nov 2, 2022

The start time offset property in level sequence for audio track does not work on PS5. And the start time property in Play Sound BP node does not work, neither. ...

Composure doesn't indicate why Level Layering is disabled when used in a World Partition level

UE - Virtual Production - Rendering - Composure - Nov 1, 2022

Composure doesn't indicate why Level Layering is disabled when used in a World Partition level this is confusing some users who are not familiar with World Partition. ...

Nanite Meshes appear to glow with Skylight stationary mobility

UE - Graphics Features - Lumen - Oct 31, 2022

[Image Removed][Image Removed] ...

Fbx scene importer: memory corruption

UE - Editor - Content Pipeline - Import and Export - Oct 27, 2022

Material Editor: Highlight/Isolate should warn user when using Nanite Mesh

UE - Graphics Features - Nanite - Oct 27, 2022

Editor should visually warn the user that this feature doesn't work with Nanite, or that the Nanite Preview mesh needs to be enabled (or forcibly enable it when they attempt to use this option), oth ...

Wrong height from Chaos::FHeightField::GetHeightAt()

UE - Graphics Tools - Terrain - Landscape - Oct 27, 2022