This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...
After converting from 4.7.6 to 4.9.1 specific maps won't open and will crash the editor with a D3D11 error. This has been reported by multiple users but has not been reproduced internally. CrashRe ...
The dumplogs and any other logs requested from this user are listed within this AnswerHub post. I do have the DMP logs currently on my PC if you're unable to download them, they're 1.9GB Jarek S. h ...
This crash can be reproduced by adding a graph editor to a details customization. This crashes because the graph editor is holding a strong reference to the graph object on the actor component duri ...
Hovering the mouse cursor inside a Content Browser folder that contains blueprints causes the memory usage to steadily increase. This only seems to occur with blueprint assets in the folder. A use ...
This is a longstanding crash that has occurred for more than 200 users since at least 4.13. Based on user descriptions this appears to permanently corrupt a project. User DescriptionsI just turned ...
The assert in BasePassRendering.cpp:693 fires, crashing to desktop when using this console command in the editor, in PIE, and closes out the window when playing in Standalone. Does not crash when us ...
It seems that when reimporting a mesh that has added bones we aren't updating the compressed data within the anim sequences to account for the change in indicies of the virtual bones. If a user cal ...
This crash has been reported through the 4.12 Previews and is continuing to occur in the 4.12.0 release. Additional information about this crash is not available at this time, however it may be the ...
This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...