[CrashReport] TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIterator<TInlineAllocator<99,FDefaultAllocator> >

UE - Graphics Features - Oct 5, 2017

This Jira is a continuation of [Link Removed]. This is the same callstack which users are submitting, however the other Jira eventually got specific repro steps which were verified fixed in 4.17.0. ...

"Go to Definition" does not work properly in Binary

UE - Foundation - Core - Feb 1, 2018

Using the Go to definition option on a blueprint node in the Binary editor opens Visual Studio but does not actually show the definition as requested. The user is instead given the following warning ...

VehicleGame cannot Compile in the Editor if it was created with a name other than "VehicleGame"

UE - Foundation - Core - Mar 12, 2018

Attempting to compile a VehicleGame project will fail if it was created with a name other than "VehicleGame". ...

Editor crashes when replacing Packed Level Actor assets during asset deletion process

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 6, 2024

The Random Audio Node Function 'Randomize Without Replacement' does not Function Correctly

UE - Audio - Apr 6, 2015

When attempting to play random sounds using the 'Random' node within the audio editor, the 'Randomize Without Replacement' does not function as explained via the tooltip. The options says that if y ...

[CrashReport] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5195]

UE - Editor - UI Systems - Slate - Jun 28, 2017

This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...

[CrashReport] UE4Editor_Engine!FShaderCompileUtilities::DoReadTaskResults() [shadercompiler.cpp:663]

UE - Graphics Features - Dec 6, 2017

Top Crash in 4.18 release Users have provided no comments on the issue Source Context:// Read single jobs 651 { 652 int32 SingleJobHeader = -1; 653 OutputFile << Si ...

Generated Installed build Windows only quicklaunch fails because Platforms\Hololens\Binaries directory non-existant

UE - Foundation - Build - Rocket (Installed Engine) - Nov 11, 2022

 Repro Rate 3/3Note: Step 3 in the steps to reproduce can take 2+ hours. When trying to do a quicklaunch for Windows platform in step 11 of https://testrail.it.epicgames.com/index.php?/tests/view/1 ...

Access Violation - UMovieSceneFolder::PostLoad - Accessing freed memory

UE - Anim - Sequencer - Sep 19, 2024

A licensee has hit an access violation issue due to a movie scene containing a reference to an invalid child object binding. It triggers in the following method: UMovieSceneFolder::PostLoad // Vali ...

Crash After Reimporting Static Mesh With Added Material Slot

Tools - Jan 12, 2017

After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...