If a ForEachLoop node is used to cycle through an Array of Structures, using the Array Element output of the Loop node to set the members of the structure does not save the changed values. Workarou ...
Editing property with InlineEditConditionToggle meta specifier causes the editor to crash. Workaround: Calling Super::PostEditChangeProperty after property changing code prevents crash from occurri ...
When adding elements to an array inside a code class, blueprint instances of the class do not have their array updated after a hot reload. ...
On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...
Crash after adding an AI Perception component to a parent and child character. First they both must have had AI Perception components > Compiled and saved > Then both AI Perception components delete ...
The scene capture will revert back to the Character BP that is placed in the level when player 2 is not moving. When they are moving the scene captuer will show correctly. You can get around this ...
In some conditions, additive animation shows different/wrong behavior on Standalone Game and packaged game, from the other PIE. Watch the attached video. [Link Removed] The key points to reproduce ...
This is a bug introduced with 18468289 a while ago. We added this functionality for [Link Removed], which allows input event nodes to be placed within widgets and have them behave correctly. This ...
I had a tester with VS 2015 run through the steps I failed with, and they were unable to repro. JamesF was able to repro the issue on VS 2017. JamesF pointed out that this does not occur is you cho ...
Branch Build Label UE4-Main Promoted-CL-2230001 DESCRIPTION: If reroute nodes are used to make a loop, the editor will not catch it and the loop will freeze the editor. ADDITIONAL NOTES: Creatin ...