[CrashReport] Linux crash - error VK_ERROR_EXTENSION_NOT_PRESENT

UE - Platform - Linux - Oct 27, 2017

This is an early trending Linux crash in 4.18, but also occurred in 4.17. It seems to occur before a project loads. Callstack from Log[2017.10.26-01.39.08:606][ 0]LogVulkanRHI: Display: - Found g ...

[CrashReport] Linux crash - FMonitoredProcess::Launch()

UE - Platform - Linux - Sep 14, 2017

This is an infrequent Linux crash occurring in 4.17.1. Callstack from Log[2017.09.06-15.26.30:028][666]LogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/***/.local/ ...

Widget components and widgets in screen space are not the same color

UE - Editor - UI Systems - Jun 27, 2016

Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...

OnMovieClipFinished returns the incorrect movie name

Tools - Jun 29, 2017

When OnMovieClipFinished is called, it will return the name of the movie clip that is about to be played rather than the clip that had just finished. Regression: Yes This did not occur in 4.15.3 B ...

Unable to edit default values of TMap struct variable stored in an inherited component from the full blueprint editor

UE - Gameplay - Blueprint Editor - Jun 29, 2017

When you have a struct variable that is part of a TMap which is stored in an inherited component, the struct is not editable in the full blueprint editor. It is editable in the data only blueprint e ...

Rear tires on vehicle in VehicleGame sample detach and drift back from axel as user accelerates

OLD - Anim - May 3, 2017

This is a regression from 4.15 as it is unreproducible on a binary build in //UE4/Release-4.15 @ 3416026. Both my 4.15. and 4.16 versions were obtained from the EGL. The more the higher the speed t ...

Shaders are compiled for Engine on first launch after fresh download

UE - Foundation - Build - Rocket (Installed Engine) - Dec 21, 2016

Engine DDC doesn't appear to be included with fresh install of 4.15 Engine. Upon launching editor for first time, ShaderCompileWorker Process startup and user gets notification shaders are compili ...

Disabling the Paper 2D plugin causes a packaged project to not open

UE - Foundation - Cpp Tools - Automation Tool - Jun 19, 2017

When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...

Crash on packaged game with Struct containing Enum and Nativization on

UE - Gameplay - Blueprint - Jun 20, 2017

There is a crash occurring with a packaged game that has a Struct containing an Enum inside of it, as well as having the nativization on, the issue does not occur if Nativization is turned off. The ...

Crash upon using EComparisonMethod as a variable in a struct

UE - Gameplay - Blueprint - Jul 17, 2017

Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...