This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: PackageFileTag.CompressedSize == PACKAGE_FILE_TAG_SWAPPED [L ...
Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...
When stopping PIE Selected Viewport or Simulate Mode there is now a 1 to 2 second delay that did not occur in previous versions of the Engine. Regression: Did not occur in UE4.13 or earlier ...
If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...
With the new blend space update, the user now has to hold down Shift to preview in the blend space graph. However there's no UI to tell the user that they need to hold shift, which can confuse vete ...
When you package a project on Windows or Mac, the project is then opened in windowed mode instead of windowed fullscreen. Regression: Works in 4.12.5-3039270 Does not work in 4.13.2-3172292 Does no ...
In an aim offset or blend space, user is not able to preview in the blend graph unless they have focused (clicked on) the blend graph panel. ...
When launching to iphone7+ the incorrect device profile will be used for device profile settings. ...
GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [31m[2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...
Actor Scale is not included when converting from Matinee to Sequencer ...