ERROR ITMS-90471: "Missing Image Asset. Your app is missing the Large App Icon asset 'AppIconSmall' in 'Payload/YourApp.app' is thrown when uploading an TVOS project to the app store. This is likely ...
When designating 3 Intro/Start Up movies to play back to back in the Project Settings of a mobile project, the user reports that they will play as expected for Android devices, but only one movie wi ...
Many of the Templates are reported to have artifacts however, the Rolling template has the most noticeable blocky artifacts that appear as soon as you load into the scene. ...
Red and Blue color channels flipped on materials called from HTML5 server ...
Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...
Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor ...
Selecting the default character/skeletal mesh (or any skeletal mesh) in the viewport, right-clicking and transforming it so it mirrors on the X,Y, or Z axis will cause the physics to act erratically ...
Actors not marked as Always Relevant do not replicate to Clients that have possessed a vehicle past 15,000 units (the sq root of Net Cull Distance Squared) of the point of possession. Note that repl ...
If the user places a Control Screen Saver node set to false into his blueprint and then launches it to a mobile device, this node will not prevent the device from going to the screen saver. ...