Attempting to override timeline function in child blueprint crashes editor

UE - Gameplay - Blueprint - Sep 24, 2015

Attempting to override a timeline within a child blueprint causes the editor to crash. Frequency: 4/4 Crashreporter: [Link Removed] ...

Texture Streaming not Functioning as Expected

UE - Graphics Features - Oct 5, 2015

There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...

Crash running Cloth functional tests

UE - Simulation - Physics - Character - Apr 20, 2017

Crash occurs when running the Cloth functional test map. ...

iOS Multiplayer Join Session does not function.

UE - Platform - Mobile - Aug 18, 2016

iOS Game Center multiplayer create session does not function or crashes app. ...

GeometrycacheActor light channel issue

UE - Graphics Features - Apr 9, 2020

Rainbow Colored Lights On Edge Of Screen

UE - Graphics Features - Dec 7, 2016

While in the Editor glowing colored lights will appear at the edge of the screen. (see screenshot)This happens randomly after a set amount of time even when Idle.The issue doesn't occur in standalon ...

Sequencer doesn't update Light color track

UE - Anim - Sequencer - May 30, 2019

Android split screen multiplayer does not function or render correctly

UE - Platform - Mobile - Aug 25, 2016

Android devices don't support split screen functionality. ...

Memory leaks at changing lighting scenarios

UE - Rendering Architecture - RHI - Aug 26, 2020

The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...

Template function TSparseArray::PointerToIndex does not compile

UE - Foundation - Core - May 26, 2020

Error:  C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h(778): error C2440: '-': cannot convert from 'const TSparseArrayElementOrFreeListLink<TAlignedBy ...