User project crashes after changing struct

UE - Gameplay - Blueprint - Aug 10, 2017

Gameplay windows from Standalone do not remember their positions properly when there are multiple windows

Tools - Jan 23, 2019

The position of game windows from Standalone Game mode are not saved properly when multiple windows are used. The placement of the windows upon the next launch ends up placing all of the windows on ...

Game crashes when Panini projection enabled.

UE - Graphics Features - Jan 15, 2020

Default pose is displayed in the first frame when playing with Sequencer

UE - Anim - Sequencer - Jan 28, 2020

The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...

Cannot navigate to native function source code from blueprint editor

UE - Foundation - Core - Feb 1, 2020

REGRESSION RANGE WORKING: 9404494 (right before Dev-Core copy up at 9405827 BROKEN: 9407021 (Dev-Networking copy up) NavigateToFunctionSource: Unable to find symbols for 'UPaperFlipbook::GetNumFr ...

EditCondition doesn't work on C-arrays

Tools - May 13, 2020

Toggling a bool doesn't enable/disable the elements of the array similarly to how it does for TArray in the details panel. Static arrays should have the same semantics as TArray with regards to edit ...

Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

UE - Editor - UI Systems - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...

Crash enabling Stochastic Rect Light with Ray Tracing

UE - Graphics Features - Lumen - Oct 13, 2020

Enabling Stochastic Rect Lights with Ray Tracing causes the project to crash. Reported and tested in version 4.26.0(CL 14419252). Tested and not found in version 4.25.3(CL 13942748).  ...

All objects imported through Interchange use smooth shading.

TM - Interoperability - Dec 7, 2023

[Image Removed] It imports correctly in UE with interchange import:[Image Removed] ...