Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...
A material with a panner displays unusual behavior when the value of the panner's speed it dependant on a timeline. As time spent in the project increases the speed of the material while changing va ...
Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...
With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...
When Widget components added to characters added in a C++ template When the build is packaged and you attempt to open it the window will not open, despite a process running in the background Versio ...
When a game window launched from UE is moved around the screen, any transparent elements on the screen will turn fully opaque. The loss of transparency also causes some text to become blurry. This d ...
There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...
When assigning a static mesh to the "Sample Static Mesh" module, the engine will crash as soon as you select a mesh and click "Fix Now". If the mesh already has CPU access enabled it will crash as s ...
It seems like the animation fbx exporter is broken. The mesh is exported just fine and can be imported in any application without issue. As soon as the animation is exported the mesh becomes broken ...
When creating an Event Dispatcher that sends an array, a blue Note shows up on the bottom of the Call node stating that "No value will be returned by reference". This is a similar issue to [Link Rem ...