Repro Rate 10/10 Issue is a Regression as it doesn't occur in 5.1 Parked Cars, Traffic, and Crowds spawn in as expected when launching the project in Game Mode or a Packaged Build Going into the ...
Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...
Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted. Users have to refresh the properties that select the base pose in order to fix the ...
FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...
Legacy USD importer doesn't remember import options after editor restart. Issue affects both 5.7 and 5.8. The user's choice for "Kinds to Collapse" is stored as a editor preference rather than per a ...
Nanite ISMs lost selection outlines in UE5.5 Actors having an ISM component which uses a static mesh with nanite do not get a selection outline when selected in the editor. Having Nanite is essentia ...
Crash when not saving level after using MovieRenderQueue for that level Repro rate 3/3 Regression Yes, issue is not reproduced on //UE5/Release-5.0-EarlyAccess at CL 16682836 from LauncherFatal er ...
Live issue. Stall occurring for some users in the 5.0 Release. Currently hit 577 times by 500 users as of 2022-04-29 No specific project occurring on ...
REGRESSION No, occurs in 4.14.3 Ensure occurs if the user clicks on the floor mesh in the Animation Blueprint viewport. ...