Motion Blur creates dark artifacts on bottom of screen in editor

UE - Graphics Features - Aug 15, 2016

When motion blur is active and the view port is in motion there will be a dark artifact visible at the bottom of the screen. Normally this isn't very noticeable however the effect worsens with speed ...

Transitions broken after deleting a state and hitting undo

OLD - Anim - Apr 14, 2015

In a State Machine, deleting a state and hitting undo causes any transitions that were attached to that state to become broken. They appear as the circular transition node icons, but aren't connect ...

[CrashReport] AppleIntelBDWGraphicsGLDriver!USC::CPassSsaAllocatorContext::RollbackSpillFillToCopies()

UE - Platform - Apple - Sep 2, 2016

Error message: SEGV_MAPERR at 0x3a Source Context: Most recent user affected CL: 3106830 (4.13.0) Logs: [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:UE4.13 immed ...

Engine crash when Scene Capture Component 2D is added to viewport with forward rendering

UE - Graphics Features - Nov 26, 2016

If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...

Actor Position Node Returns Parent Position Not Actor With Material Applied

UE - Graphics Features - Feb 9, 2017

The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...

material clamps with Panner for HTML5 when texture size is not power of two

UE - Platform - Mobile - Apr 25, 2017

When launching for HTML 5 and using a texture or image that is not a power of two in size the texture does not pan correctly, instead of panning as expected, the material clamps and will remain that ...

Default name 'None' for TextureSampleParameter2D blocks overriding in the material instance.

Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...

Renaming a Gameplay Tag does not update all references

UE - Gameplay - Jul 26, 2017

When a gameplay tag is renamed, gains a prefix/suffix, or is changed the updates to the tag are not being reflected in blueprints where the value has already been stored. This occurs in the case of ...

Changing the font size to a small size distorts the font

UE - Editor - UI Systems - Slate - Nov 14, 2017

There is issue occurring when changing the font size to a small size, doing this distorts the font when the size is below size 18. It is unknown if this intended behavior for how fonts are resized. ...

Rebuild (with hot reload) fails on newly-created projects

UE - Foundation - Cpp Tools - Hot Reload - Jan 18, 2018

Performing a Rebuild with a hot reload on a brand new code project will fail unless both the Editor and Visual Studio have first been closed and then re-opened. The same result occurs if a Clean is ...