A Geometry Collection with Removal-On-Break, after breaking and shrinking until vanished, will reset to the original state (full-size and unbroken) if we toggle between Fullscreen and Windowed while ...
Placing a special UTF-8 character into the "ProjectDisplayedTitle" will result in GPU dumps failing to open. This appears to be because the dump will switch between us-ascii and UTF-16 file formats ...
Editor crashes when you attempt to clear the image in the throbber UMG. Log is attached txt file Tested in 4.13.2 CL 3145013 - This does not happen ...
I think this issue is mostly caused by users accidentally pasting a lot of text from (for example)a blueprint node while renaming a component. All you have to do is have a BP node in your clipboard ...
Editor crashes when importing an .abc file as a skeletal mesh and the assets materials already exist inside the project. -Materials need exist inside project before import -If the .abc file is imp ...
A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...
Licensee reported issue with recent changes to sorting that include volume-weighting. Previously, the sort was just due to priority (which was usually 1.0 and thus the sort was nearly random) and ha ...
This user's project crashes on opening a level in PIE after adding a variable to a struct referenced in the GameInstance. Note that I had to do this twice to get the crash to occur. The project can ...
When turning on the wifi connection on the device, the game either crashes on the device or it'll freeze for about 15 to 30 seconds. Devices: 5231_S939 (ARM Mali-450 MP4; 4.4.2) - occurs on 2894_G ...
When reverting to default material in the static mesh editor causes this static mesh warning:LogStaticMesh:Warning: Main thread blocked for 0.414s for async distance field build of Cube to complete! ...