Attempting to set the Pressed Sound for Widget Style dynamically never actually sets the sound. When you click the button, you get no pressed sound. However, when setting the Pressed Sound through t ...
Licensee reported behavior of configuration file hierarchy is different form document here (https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/index.html) Doc: 1. Engine ...
Custom Time Dilation causes PhAT bodies to hover This is not only happening with vehicles like the original bug described. This is also happening with PhAT skeletal meshes that are moving. https:/ ...
Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components User Description: Simulating physics for Primitive components causes severe performance dr ...
Launching the editor with the "-d3ddebug" command line option and then enabling the "LOD Coloration" view mode (under "Lit") results in the following D3D warning: D3D11 WARNING: ID3D11DeviceContext ...
When converting the character movement in the sidescroller template to occur on Tick instead of key press, the character will begin to run, and then get slightly hung up on the edge of the platform ...
If the user creates a custom cursor with a widget blueprint and then applies it via the project settings and then deletes the widget blueprint that is being reference. The setting will be set to non ...
Using the "HideCategories = (CharacterMovement)" specifier in the UCLASS macro will cause the Details panel of a derived blueprint to not display any information for the CapsuleComponent, Mesh compo ...
When cancelling a build from Visual Studio, UBT keeps running, and another build is generally not possible until one kills the UBT process manually in Task Manager. ...
Need to generally address how to clamp player name. InitNewPlayer seems to be the only place where player name length is enforced, and it's enforced in a poor way. Needs to be enforced uniformly acr ...