[CrashReport] UE4Editor_CoreUObject!FCompressedChunk::FCompressedChunk()

UE - Foundation - Core - Jul 24, 2017

This is a common crash affecting users in 4.16 and the 4.17 Previews. The two descriptions provided by users say their crash occurred after updating their project from 4.13. User DescriptionsUpgra ...

[CrashReport] UE4Editor_UnrealEd!SCurveEditor::OnObjectPropertyChanged

Tools - Aug 1, 2017

This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correla ...

Static Mesh's Simple Collision does not mirror collision orientation when mirrored

UE - Simulation - Physics - Dec 5, 2018

Created Static Mesh Actor's Simplified Collision boxes do not mirror Collision Orientation when mirrored in the World/Editor. ...

[CrashReport] UE4Game!FStreamingManagerTexture::FStreamingManagerTexture()

Tools - Jun 6, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. This crash is only occurring in packaged games, not in the editor. The Logs contain the follo ...

Gameplay effect modifier tag requirements are not checked for Instant/periodic effects

UE - Gameplay - Gameplay Ability System - Jun 19, 2023

When creating a GameplayEffect, modifiers can tag requirements for the Source and Target tags. For Duration gameplay effects, these tag requirements are checked from FAggregatorMod::UpdateQualifies ...

Orphaned BP actors when using UWorldPartitionBuilder

UE - Engine Scaling - Streaming - World Partition - Nov 21, 2025

From an EPS case: --------------------------------- We're seeing a recurring issue where child BP actors are becoming orphaned during any processing that uses UWorldPartitionBuilder. It affects ...

[CrashReport] UE4Editor_Engine!USimpleConstructionScript::RemoveNodeAndPromoteChildren() [simpleconstructionscript.cpp:785]

UE - Gameplay - Blueprint - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 770 AllNodes.Remove(Node); 771 772 Node->bIsParen ...

Translucent meshes randomly flicker when using VSM

UE - Rendering - Features - Jun 23, 2026

Flickering can occur on translucent materials, usually in the distance when there is at least one directional light and when using VSM. Flickering seems highly dependent on framerate and timing. L ...

Selecting a bone inside of the Persona's Skeleton tab while running DX12 causes a crash

UE - Graphics Features - Dec 9, 2015

When running in Dx12 on Windows 10, the editor will crash if you click on a bone that you wish to edit in the Skeleton tab of Persona ...

Level Sequences in Level Instances

UE - Engine Scaling - Streaming - Level Instances - Mar 20, 2023

Workaround is to specify Binding Overrides on the LevelSequenceActor through its Details panel as such (while editing the LI). ...