This is a common crash affecting users in 4.16 and the 4.17 Previews. The two descriptions provided by users say their crash occurred after updating their project from 4.13. User DescriptionsUpgra ...
This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correla ...
Created Static Mesh Actor's Simplified Collision boxes do not mirror Collision Orientation when mirrored in the World/Editor. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. This crash is only occurring in packaged games, not in the editor. The Logs contain the follo ...
When creating a GameplayEffect, modifiers can tag requirements for the Source and Target tags. For Duration gameplay effects, these tag requirements are checked from FAggregatorMod::UpdateQualifies ...
From an EPS case: --------------------------------- We're seeing a recurring issue where child BP actors are becoming orphaned during any processing that uses UWorldPartitionBuilder. It affects ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 770 AllNodes.Remove(Node); 771 772 Node->bIsParen ...
Flickering can occur on translucent materials, usually in the distance when there is at least one directional light and when using VSM. Flickering seems highly dependent on framerate and timing. L ...
When running in Dx12 on Windows 10, the editor will crash if you click on a bone that you wish to edit in the Skeleton tab of Persona ...
Workaround is to specify Binding Overrides on the LevelSequenceActor through its Details panel as such (while editing the LI). ...