Play rate track does not work when using CreateLevelSequencePlayer Regression: YES Worked: 4.12.5 CL:3039270 Broken: 4.13.1 CL:3142249 ...
Assertion is thrown when connecting a Vertex Interpolator nod to PerInstanceCustomData node to the Result node. ...
The flag is not propagated in FPrimitiveSceneShaderData::FPrimitiveSceneShaderData and so is missing in GPU-Scene primitive data. Need to add: .UseSingleSampleShadowFromStationaryLights(Proxy->UseS ...
A crash occurs when GetPropertyRef node is executed from a SubTree that is linked within a StateTree, which itself has been linked from a parent StateTree via a Linked Asset ** . The processing con ...
WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines. ...
May be similar issue as [Link Removed] but with slightly different repro steps. Not a regression as it occurs in 4.14.3 ...
Depth buffer corruption/artifacts when using VR with certain AMD GPUs Tested with Oculus DK2, User reports with Oculus Rift ...
The Blend Space's Per Bone Blend doesn't always apply its interpolation speed correctly to the appropriate bone or at all. ...