[CrashReport] UE4Editor_Engine!FBlueprintDebugData::FindBreakpointInjectionSites() [blueprintgeneratedclass.h:382]

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...

Landscape Grass renders offset from Landscapes

UE - World Creation - Worldbuilding Tools - Foliage - Mar 24, 2020

Foliage spawned from Landscape Materials is rendering offset from the Landscape the material is applied to. I can reproduce this issue with or without Edit Layers enabled. I'm unable to reproduce ...

Pasting custom data floats from a text editor into a instanced static mesh component crashes the editor

UE - Framework - Components - Aug 5, 2024

When an instanced static mesh component with a material using a PerInstanceCustomData node has its data floats pasted in, the editor crashes with an "Array index out of bounds" error. The licensee w ...

Launching Android project to device results in Assertion Failed: AsyncLoading.cpp, Line 3710

UE - Platform - Mobile - Aug 31, 2020

After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...

Crash occur when using AddSpawnableFromClass with BlueprintGeneratedClass specified

UE - Anim - Sequencer - Aug 13, 2019

BlueprintGeneratedClass is not based UBleupint. So the following code is failed. bool UActorFactoryBlueprint::PreSpawnActor( UObject* Asset, FTransform& InOutLocation) { UBlueprint* Blueprint = ...

SetStaticMesh does not replicate

UE - Networking - Jun 2, 2015

Using OnRep_StaticMesh() in code or using the Set Static Mesh node does not replicate across server/client in game. ...

Crash: Direct3DDevice->CreateBuffer failed at D3D11VertexBuffer.cpp with error E_INVALIDARG

UE - Graphics Features - Jul 6, 2017

This is a common crash affecting users since at least the 4.14 release. It was previously associated with [Link Removed], however that has been marked as fixed. Source Context 221 void Veri ...

[CrashReport] UE4Editor_ClassViewer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:970]

Tools - Jul 14, 2017

This is a common crash affecting users on Windows and Linux. It also appears related to an older Mac crash ([Link Removed]). Users have not provided any new descriptions. Source Context 959 ...

[CrashReport] Crash trying to destroy an uber graph frame because the RawPointer is still set

UE - Gameplay - Blueprint - Jul 21, 2017

This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...

[CrashReport] UE4Editor_CoreUObject!FMemoryWriter::Serialize() [memorywriter.h:42]

UE - Foundation - Core - Jul 24, 2017

This is a common cook crash affecting users in 4.16. It is possibly the same issue as described in [Link Removed] for past engine versions. Source Context 33 virtual void Serialize(void* ...