The Geometry Collection Dataflow node CreateGeometryCollectionFromSources is breaking Material Assignment. As the licensee has pointed out, this previously worked in 5.5. The most probably cause fo ...
The child widget of Retainerbox was applied incorrectly offset the RenderTranslation of the parent widget and draws it. This issue is 4.24 only. it's fine as well as the preview on UMG Designer in 4 ...
Starting with an asset (static mesh for instance) with a precise rotation value (such as a whole number) in the details panel will result in a imprecise, slightly fractional off value when rotated ...
A crash is occurring when adding an empty shader directory when using the custom node within the material editor. This crash is preventing some users from opening their projects that use this workfl ...
Attempting to launch a project packaged for HTML5 on Google Chrome 32/64-bit or Firefox 32-bit results in an error. According to Nick Shin, this is due to asm.js and does not include in newer versio ...
Using the HighRes Screenshot command in a shipping packaged build crashes the game. This issue does not display a callstack or the crash reporter, simply a message that says fatal error then closes ...
THere is an issue with a Packaged game where a crash occurs when inclusive blueprints with an enum that exists in multiple blueprints. In the callstack, it appears that a blueprint is not found, ev ...
When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...
Reimporting an FBX file via the import button does not make the import options appear. Instead of allowing the FBX to reimport with new options, the FBX just re-imports. This issue is a regression. ...
When an actor is spawned with Spawn Parameters that are templated the engine crashes when closing a scene. This wasn't happening when there wasn't a physics constraint on the spawned blueprint. Thi ...