[CrashReport] UE4Editor_WmfMedia!FWmfMediaTracks::AddTrackToTopology() [wmfmediatracks.cpp:923]

Media Framework - Jan 23, 2018

One simple comment from a user:Editing a blueprint which contained a media player. ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::UpdateGrass() [landscapegrass.cpp:1946]

UE - LD & Modeling - Terrain - Landscape - Jan 23, 2018

No user comments on crash group ...

//UE4/Release-4.19 Binary stalls opening Project Browser at 45% - XGEControlWorker.exe is not recognized

UE - Foundation - Core - Jan 22, 2018

The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...

Editor crashes on Restart after Enabling Pre-Exposure in Project Settings

UE - Graphics Features - Jan 22, 2018

After creating a new project and enabling Pre-Exposure in the Project Settings, the Editor seams to load up on restart fine, but stalls at 95% and the crash callstack appears. ...

VS 2015 compiler is invoked even when VS 2017 is selected in editor preferences

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 22, 2018

Crash on bake pose when skeleton contains a virtual bone

OLD - Anim - Jan 22, 2018

When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...

Component inheritance does not appear to be consistent when running a project with the -game command line argument

UE - Gameplay - Blueprint - Jan 19, 2018

Component property inheritance sometimes does not behave as expected when opening a project with the -game command line argument. Attempting to load a child Blueprint through code may not correctly ...

Crash when enabling Display Device Model setting for Motion controller component when no VR device is setup

UE - Platform - XR - Jan 19, 2018

Enabling Display Device Model in a motion controller with no VR device setup will cause the editor to crash ...

Rebuild (with hot reload) fails on newly-created projects

UE - Foundation - Cpp Tools - Hot Reload - Jan 18, 2018

Performing a Rebuild with a hot reload on a brand new code project will fail unless both the Editor and Visual Studio have first been closed and then re-opened. The same result occurs if a Clean is ...