This is a regression from 4.24.3 CL 11590370 This was discovered when ad-hoc from home I ran into this by running this set up https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Cle ...
Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...
The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...
Deferred decal does not appear if GTAO is enabled. ...
Changing the name of a channel inside of the channel mask parameter node results in a crash. ...
Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct. ...
We want to have the possibility to force the "reset to fbx" conflict material behavior to automated fbx reimport. Not sure yet where to put the optionvisible in the fbx reimport dialoga per project ...
UND: https://udn.unrealengine.com/questions/559972/invalid-map-in-blueprint-unable-to-be-deleted-urge.html If you delete a struct in Windows Explorer manually, then open a project/BP, it will ask t ...
If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...
The Custom Side Vector facing mode is no different than the Custom facing mode on Niagara ribbons. The linked UDN has more information on a potential cause, as well as a proposed fix. It looks like ...